In 2011, 63% of all 6-9 year olds in USA had access to a smart phone. In order to thrive, LEGO needed to find a way to take advantage of this technology. David Gram, Business Development Manager, LEGO talks with pride about how they did this at Reconnect 1 2012.
Originally LEGO had a brick. Over the years they developed a wheel, a mini figure and a dice. Then there was the Life of George.
George likes to travel. While he’s abroad he takes photos to put in his album. Like other kids today, he likes to share them with his friends. The mobile phone app follows George’s travels round the world. He starts in Hawaii. Players click on an empty square in the photo album and are given a picture to make out of the accompanying actual LEGO bricks. The example David shows is a cocktail. Once completed, players put the model onto a special play mat and scan it back into the phone. They get a round of applause and a score based on speed and accuracy.
This new way of gaming evolved from pre-existing facial recognition technology. Nothing new was created. It was simply a case of LEGO being open to the opportunity. From that point everything progressed quickly and cheaply. LEGO were the first company to combine the use of technology with a physical toy. They won many awards. But more importantly, the crucial thing about this app is that LEGO now has a device which can recognise bricks. This has no end of possibilities for them.
In 2012 Walmart said, “The future of play is trending towards a seamless integration between a physical toy and digital add-ons”. The Life of George was not only ahead of its time but also started a gaming revolution.
David Gram was a key speaker at Wavelength Connect event Reconnect 1 June 2012. To view more videos from this event go to Reconnect 1 June 2012.
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